The Sirens Of The 8-bit Universe Momentarily Resurrected But All For Naught

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Super Metroid theme song ring-tone on loud setting
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Hello?

Oh hi there, man, it has been a long time!

Good to hear your voice too.

No kidding! Okay I got just the thing!

Check this out --

No! Just listen for a minute!

So this is a quantity type of deal, you just gotta keep mashing on that 'fire' button, and only in a select places, or for that matter, with a certain level of expertise does a real aiming type of opportunity exist. It goes like this -- you have two levels of having to kill the alien ships that fly into the screen in a loopdy-doo type pattern, with various flight directions throughout the levels, with many repeated over and over. It should be a given that the speed of the ships increases throughout the game. The number of missiles that are fired at you also increases. Anyway, the ships fly into the screen and then form a holding pattern at the top of the screen, kind of fluttering in place and they all take turns, in groups, of circling down to attack you.

Oh, what are you? Haha - oh yeah, of course. You are a ship, a red and white ship with a big cannon right in the middle. You and only move to the right and the left and it's important to know that there is a maximum firing frequency, no matter how fast you mash. Yeah -- I guess it is kinda like space invaders -- but dude, so much better though.

Just the fighter you're playin and two other lives -- yeah. Uh huh, yup, you do get to earn extra fighters as you go. I think the first one is at forty thousand -- but wait. We'll get there. Hold on for a sec!

Like I was saying, you have two levels in a row, BUT then you have the bonus level, which to succeed and get anywhere close to a good score you have to be perfect. I mean, forty ships fly down into the screen in patterns and in order to get a ten thousand point bonus you have to get every. Single. One.

Exactly. Yup. Haha.

Right, so yeah, every, what is called the "challenging stage" levels you have to know the pattern of the ships. Oh, no -- nope, they don't shoot missiles, that is the nice thing. And to clarify, they fly out of the screen and just leave, so if you don't shoot them all they fly away.

Okay. there is a way to ensure positioning, and to make sure you get the ships all shot. This is part of the thing I haven't told you yet. The ships that fly down aren't all the same, most are taken out with one shot but there are bigger ones and these line up at the top, the furthest away from you and your cannon. These you have to shoot two times to kill --

What? Oh, yeah, they change colors, after getting hit once. That's how you know it has already been hit -- exactly, you're exactly right.

Listen, hold on. These ships that you have to hit two times have a special thing that they do -- they fly down, and position themselves about midway, or maybe just a little lower than that and stop, and then they extend out a tractor beam that comes down and then, if you fly into it grabs you, spins you up and then you're in the grasp of the alien ship. It flies back up, and then continues to play the game.

Hey, hey -- you gotta listen to this next part or you'll screw it up for sure. Usually most of the other ships are killed by now and then the alien goes back up to the top of the screen, and you'll be totes ready to shoot it BUT you have to wait! Dude, you totally gotta wait. You only get the ship back if you shoot the alien when it's flying around.

Yes! That is what I said, exactly -- it has to be flying, yes. Oh and if you don't have any extra lives to play when you let your ship get captured, well, yup -- you guessed it game over!

It gets even better though, now obviously it is better to have two fighters next too each other, but you're gonna get blown up, see, there isn't enough real estate on the screen to avoid all the bombs and all the ships flying at you. For the end of the first second level you let your ship get captured -- and, by the way, if you've already died once, you may as well start over.

Well yeah it can be frustrating. Uh huh.

I mean, look, whatever, however you need to approach this, fine. But just know that you're wasting your mash finger bu not just starting fresh if you've died in the first two levels, okay?

I'm still getting to the key in all this, alright? So if you wait until the last ship left to kill is the one with your captured spaceship, and then, and don't forget this part, wait until it is flying around to shoot the alien ship you will be automatically lined up in the perfect spot on the screen for the 'challenging stage' level and it is the easiest way to get the bonus score for shooting all forty of the ships.

Yes, yeah, that's right, it is tough to keep that second ship throughout the game. In fact, I've taken different strategies in how I go about the "to second ship or solo ship" argument. Granted, it is not feasible in long term success to always get a second ship before every 'challenging stage' as I outlined above. I mean, yeah, if you don't get blown up then it is perfect. Ah -- I almost forgot. If you are in a place where you have two ships through playing the levels and the 'challenging stage' comes up, try and line up your left-sided ship with the right side of the 'G' of 'challenging stage' in the word challenge -- this will get you where you need to be so you can blow up the ships right away and they come fast, so if you're not lined up, you don't get the bonus.

Uh huh. Oh, wait, huh?

Oh, okay...

Well, that is different. Man, I swore you said "Galaga contest." Chicken galaba sounds delicious though. Well, I don't know about that though. Good luck anyway.

Okay. Talk to you soon. Goodbye.

Yeah, I'll tell her. Goodbye.

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